All talks will be recorded and made available on Streaming Tech TV+ initially exclusive to the attendees of this year's event.
In this talk, Johan Lundqvist and Andreas Westerlind from Solidsport will present how Solidsport started a streaming revolution in 2016. You will also learn more about how to live stream more than 3,000 matches in a weekend and how Solidsport has been able to generate new revenue on more than EUR 10,000,000 to their partners via streaming. You will also get a concrete example of how AI already revolutionize sports production.
Large language models (LLMs) have sparked tremendous interest in recent years, with examples such as the GPT, Gemini, LLaMA, and Mistral series receiving widespread public attention, and the applications of LLM based conversational agents (chatbots) rapidly expanding beyond general purpose tasks. While modern chatbots already support multimodality, handling various media modalities such as text, image, audio, and video to an extent, there is room for improvement in terms of contextual understanding and domain specificity. In this talk, we discuss how association football (soccer), one of the biggest sources of sports multimedia content on the Internet, can benefit from the development of custom generative AI chatbots. We describe our experiences with various data curation, fine tuning, prompt engineering, and retrieval-augmented generation strategies, for the purpose of developing a "Soccer Chatbot" able to interact and converse in natural language with different target audiences such as fans, trainers, athletes, referees, scouts, etc., and undertake tasks such as automatic gameplay analysis, summarization, and highlight search and retrieval, based on an enhanced multimodal understanding of soccer games. We provide proof-of-concept implementations and disseminate lessons learned.
After a short run through the history of video codecs, this talk will focus on the current coding landscape. What codecs are out there, how widely are they supported and where is adoption headed? Finally, we will dare to take a look at what is on the horizon for the future of video.
LALIGA has played an active role fighting against piracy over the years, using PR, lobby, raising legal claims and most importantly, technology. Together with Sportian, it uses cutting edge software underpinned by AI to prevent the theft of live and on-demand content in any digital environment, protecting the value of the entertainment industry. Backed by industry recognition (Best Anti-piracy solution in SportsPro OTT Awards 2019/20/22), these technology services are not just used by LALIGA but global entities like Sky, Tigo and Wimbledon, as well as multiple sports leagues, clubs and broadcasters. The ability to capture and eliminate pirated content reached a nw threshold when LALIGA partnered with Globant to create Sportian, a Joint Venture that combines sports content creators with expert analysts and new technology development. Not only does it work with the world's largest operators to detect and remove content in seconds, it drives traffic to legitimate sources, increasing revenues. In this presentation, representatives from LALIGA and Sportian will share this journey, the critical issues affecting piracy today and how broadcasters are innovating to stay one step ahead
In today's digital age, the consumption of video entertainment through streaming platforms has surged, leading to an exponential rise in streaming piracy. Global estimates suggest substantial financial impacts due to piracy, with the movie industry alone facing potential annual losses ranging from $40 to $97.1 billion globally. Specifically, in Scandinavian countries, there's been a notable increase in video piracy, with Sweden alone experiencing a significant uptick in unauthorized streaming activities, posing a substantial threat to local and international content creators and distributors. Mediavision survey revealing that a quarter of Swedes aged 15 to 74 engage in content piracy, marking a return to the high levels of piracy last observed in 2016. This persistent trend underscores the complexity of streaming piracy, which is not merely a question of providing legal alternatives but involves a multifaceted approach to deterrence and enforcement.
The Common Access Token specification was released by the CTA this month, aimed at resolving the long-standing problem of achieving interoperable content protection in a multi-CDN world. How does this new specification help content distributors protect their media across multiple CDNs? This talk reveals the inner workings of CATs, including their encoding, transmission and renewal. We will explore via demonstration the features of CAT-based token protection including enforcing claims around issuer, audience, expiration, network IP, geo-location, time, URL and others. Is catnip a thing?Join us to find out!
This presentation highlights technical aspects of new, innovative advertising technologies and how they are deployed in SVOD and TVOD streaming offerings. The technical solutions presented will include e.g. virtual product placements and in-content ads. The presenter, James Wardle has experience from technical deployments with multiple content owners and will share hands-on solutions and best practices to enable effective content monetization
In the realm of ultra-low latency demands, navigating through unreliable networks presents formidable challenges. This talk delves into a compelling customer case featuring hundreds of locations interconnected via consumer networks, where real-time content display on large screens demands minimal latency. However, the network landscape introduces formidable hurdles such as latency jitter, packet loss, and more. This talk unpacks the profound impact of these network instabilities on WebRTC, while exploring innovative workarounds through SRT (Secure Reliable Transport) and an HESP-based solution leveraging HTTP/1.1. We'll also dissect the efficacy of these approaches and the comparison between HTTP/1.1 with HTTP/3 and QUIC protocols. Join us as we explore strategies to conquer latency barriers amidst network turbulence, offering valuable insights for the streaming tech community.
In a collaborative presentation, we invite you to join us—representatives from two pioneering companies in the DRM domain—as we take the stage together, not as competitors, but as co-educators, to demystify the complexities and reveal the innovations behind DRM-protected WebRTC. This technical dialogue will be a dynamic exchange of insights, challenges, and forward-looking perspectives in the field of low latency media streaming and content security.
This session addresses the challenges of utilising automation in the CTV ecosystem as a solution to overcome fragmentation and costly manual processes for testing. FX Digital embarked on this journey with the expectation that technology would serve as a cure-all for their clients' difficulties, only to discover that test automation technology alone, has its limits. The session explores how coupling automation technology with a managed QA process delivers the ultimate solution for driving efficiency and quality for streaming apps on the big screen.
In this talk Jonas Birmé from Eyevinn will present examples on how a streaming test bed can be built out of managed open source components. Including SSAI live streams for verification of client side tracking and playback, live streams with deterministic errors introduced to validate how clients handles errors, and more.
Streaming platforms are massively complex software systems, involving numerous technical and behavioural variables that are very difficult to predict and/or outside of our control, the art for all streamers is hiding that complexity from viewers. Part of that art is how these systems are operated and managed day-to-day and prepared for major peaks in consumption demand, while generally being resilient to failure. This session will explore how we operate ITVX, plan for major events and prepare our playbooks to handle failure. We'll cover some of our preparatory work, the technical resiliency patterns used and some of the wider practices we employ during a major event.
Co-founder and CEO Solidsport. Sports streaming pioneer with experience in sports streaming since 2008. By giving the sport streaming industry a 360 perspective Johan founded Solidsport and has helped most leagues and sports in Sweden take their first steps into production, live streaming and commercialization of their rights. Some examples, Hockeyallsvenskan, Hockeyettan, SDHL, Damallsvenskan, Ettan fotboll, SSL, SBL, Gothia Cup, Storvretacupen, Malmö FF, Swedish Football Association, Swedish Handball Association etc.
Chief Commercial Officer (CCO) Overseeing overall business and commercial strategies including sales and marketing management across multiple markets. Been with Solidsport since 2019 and are proud of working in a crucial role in an exciting journey of a product that today hosts 100 000+ sport broadcasts a year on all levels. Everywhere. Today leading a global commercial team that has taken the company from being capital dependent to black numbers in less than 12 months.
Cise Midoglu is a postdoctoral fellow at the Simula Metropolitan Center for Digital Engineering (SimulaMet) and a developer/researcher at Forzasys AS. She received a B.Sc. degree in Electrical and Electronics Engineering from Bilkent University, M.Sc. degree in Information Technology from the University of Stuttgart, and PhD degree from the University of Oslo. She joined Simula Research Laboratory in 2016 and is currently working in the Department of Holistic Systems (HOST). Her research interests include AI/ML applications for sports multimedia systems, multimodal soccer analytics, streaming QoE, performance measurements in mobile broadband networks, and crowdsourcing. More information can be found at https://www.simula.no/people/cise.
Dr Christian Feldmann is working on next generation video coding technologies such as AV1 and VVC. He is applying his doctoral degree (PhD) in video compression technologies to build and improve large scalable video solutions. Christian participates in the standardization activities of the Alliance for Open Media (AOMedia) as well as the Moving Picture Experts Group (MPEG).
Juan, based in Copenhagen, oversees the strategic and international 360 development of LALIGA in the Nordic countries with the mission to grow LALIGA value, collaborating with industry stakeholders in several projects. He held the same position in Egypt, where he also worked in commercial diplomacy. He was also an editor in Asia for Oxford Business Group. He is also an instructor and master thesis supervisor in universities and business schools in Spain and Europe, in topics related sports management (including Stockholm School of Economics) and angel investor in sports and media tech, investing smart capital in start-ups in industries of his expertise.
Pablo is the content protection expert at Sportian, the technology company created by Globant and LALIGA to serve the sports and entertainment industry. For over 20 years, he has worked in organizations spanning IT, networks, telco and gaming, leading technology and security programmes that achieve new operating standards and accelerate business transformation. He has represented global brands including IBM, WOM and Falabella and joined Sportian in October 2023, where he is focused on helping its global network of clients to adopt the latest content protection standards and safeguard against piracy or brand counterfeit.
Mark has over 35 years of combined commercial, legal and law enforcement experience. He leads a global team of analysts, investigators and engineers providing a suite of managed Cyber Services to protect clients in the video entertainment, video games and IOT connected industries. Mark was previously the Fraud & Operational Security Manager at Foxtel for 8 years and also served 16 years in the New South Wales Police as a Detective and Prosecutor. Mark holds a Bachelor of Arts and Bachelor of Laws from the University of Wollongong and was admitted as a Solicitor to the Supreme Court of New South Wales in 2004. He is currently Co-President for the leading pan European industry association – AAPA. (http://www.aapa.eu)
Will Law is Chief Architect within the Cloud Technology Group at Akamai and a leading media delivery technologist, involved with streaming media on the Internet for the last twenty years. Currently focusing on Media Over Quic, WebTransport, low latency streaming, MPEG DASH, CMCD, CMSD and CAT, Law is Co-Chair of the W3C WebTransport Working Group and the CTA Common Media Client Data Working Group and past President of the DASH Industry Forum and Chairman of the CTA WAVE Project. He holds Masters degrees in Aerospace Engineering and an MBA and prior to Akamai worked for a series of engineering and media-related startups.
Anders Näsman works as a Principal Solutions Engineer in Akamai Technologies, and has been involved in the field of streaming media and web delivery for broadcasters and media companies since 1997. Over the years, Anders has held a variety of positions ranging from development to engineering and product management in companies such as the Swedish Broadcasting Cooperation, TV4/CMORE Sweden, Ericsson Broadcast, RedBee Media, and Akamai. Recently, Anders has been focused on real-world implementations of Ultra low latency streaming, Common Media Client Data, Piracy prevention using real time data, in most cases combined with edge- and cloud compute technologies.
Often to be found working on the world’s largest streaming projects, James Wardle is a recognised industry expert in the streaming media space, as well as an accomplished Engineering manager and Architect with, Harmonic. With over 20 years of experience working with leading streamers, broadcasters, and tech companies, he has assisted engineering teams implement complex video processes involving a wide range of technologies, including projects with BBC, Ericsson, Com-hem and many more. With recent experience building Engineering teams and solutions for Sat DTH and streaming for the public cloud, and massive scale event streaming for Sky and Peacock’s NFL offering, he knows how to match business requirements to optimal and efficient technical requirements. When he’s not delving in to streaming tech, he’s out coaching sea Kayaking and exploring the coast around Europe.
Pieter-Jan is the founder and the head of the technical team at THEO Technologies. He is the brain behind THEOplayer, a premium video player for leading media & entertainment companies, the High Efficiency Streaming Protocol (HESP) and THEO's newest product THEOlive, a real-time video API at scale. With a mission to ‘change the way the world streams video over the Internet’, he is innovating the way video is delivered online from playback all the way to ultra-low latency streaming. Pieter-Jan is committed to enabling media companies to easily offer exceptional video experiences across any device.
Thasso Griebel leads player development at castLabs, a leading provider of video delivery technology. With over 15 years of software development experience, Thasso creates powerful player technology used by streaming services and millions of end-users worldwide. His work achieves easy premium protected playback across a multitude of consumer devices with a focus on high performance and valuable feature-rich functionality.
David Eisenbacher is the CEO and co-founder of EZDRM, the original DRM-as-a-Service company. As CEO, David has cultivated the mission of the business to provide a straightforward way for video services to protect and expand their revenue streams. His technical leadership has ensured that EZDRM stays ahead of the curve on innovation, operations, and leverage of industry standards.
As the Head of Quality Engineering at FX Digital, Martin Tyler has played a pivotal role in advancing testing methodologies for Set-Top Boxes and Smart TVs. Beginning his career in the automotive sector, Tyler's early encounter with automated test systems sparked a passion for automation. This enthusiasm carried him through roles in innovative companies, including one with a satellite fleet, where he was part of the aviation team, focusing on in-flight Wi-Fi systems. At FX Digital, Tyler was instrumental in creating a robust test framework for mobile devices and later, a comprehensive testing framework for STBs and TV devices. Under his leadership, the Quality Engineering team at FX Digital has developed cutting-edge testing technologies and processes, ensuring the company remains at the forefront of application development for media devices.
Taha Ibrahim has rapidly advanced from an intern to a full-time software engineer at FX Digital within two years. His significant contributions include laying the foundation for the automation infrastructure and innovating numerous technologies and processes for the Quality Engineering (QE) department. He is currently responsible for maintaining the test lab in London, overseeing the infrastructure, and managing DevOps for QE, ensuring the company's testing capabilities remain efficient and cutting-edge.
VP R&D Eyevinn and Open Source Ambassador. With the range of experience from transforming TV- and media-production to a fully digital and tape-less workflows to the distribution over the Internet enabled by streaming technology, Jonas understands the impact technology has on both business and consumer side. By providing the industry with open source test tools and frameworks based on this experience Eyevinn is helping their customers to ensure that revenue critical features are working as expected.
Mark supports the teams at ITV who are responsible for the delivery of linear and VOD streams into ITVX. Over the last 3 years he's supported the transformation of ITVs streaming engineering teams, he's grown a video team from 2 people to a group nearing 50 people and tackled major replatforming of the linear IP delivery systems. Mark has spent time in various industries, learning to cut code for embedded systems before moving into industrial image processing, medical systems and retail, before joining Sky UK by in 2014 where he worked on relaunching NOW TV for the european markets and laying some of the groundwork for NBCU's Peacock.